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[Strategy]Warning: do not upgrade your factory device too quickly

Last edited by Toothpaste at 5/23/2010 19:49



At least now, the only aim of producing goods is selling them to gain more sale experiences, then you can get more raw material.
If without concidering of gaining more raw material, the more you produce, the more TCN you lose.

We assume that 1 raw material is worth 10 TCN(We can sell it at the price of 10 TCN easily).
Example 1:
    create 1 case of good H.
    raw material worth (8+2+2+2)*10=140;
    The profit of 1 case of good H campare to a common good:
                       ~30 TCN to level 1 perfect store
                       ~50 TCN to level 2 perfect store
     So you will lose 90-110 TCN for every case you produce.

Example 2:
    create 1 case of good G.
    raw material worth (17+3+3+3)*10=260;
    The profit of 1 case of good G campare to a common good:
                       ~50 TCN to level 1 perfect store
                       ~85 TCN to level 2 perfect store
     So you will lose 170-210 TCN for every case you produce.

Example 3:
    create 1 case of good F.
    raw material worth (34+6+6+6)*10=520;
    The profit of 1 case of good F campare to a common good:
                       ~75 TCN to level 1 perfect store
                       ~125 TCN to level 2 perfect store
    So you will lose 400-450 TCN for every case you produce.

So at least now, most players do not have level 3 or higher perfect store, and most players can not produce higher level goods,it is more profitable to sell raw material than to produce goods.

But maybe we can gain more sale experiences by producing more, then gain more raw material. And perhaps we can gain more tech experience to use scroll to gain more raw material.

Now let us face the fact, in the next several decades we can not get more profit by upgrading our factory device.
You may gain less tech exp because your device level is low, but you can gain same tech exp at with less cost. If you can not afford that cost, please do not upgrade it.
Take myself for example, now I can produce 190 case/day, my goods level is F.
It is meaning less to produce H and G, for I can not gain exp but lose money. I only produce F.
If I can sell F goods at a good price, for example, 200 TCN, Then, I will lose (520-200)*190=60,000TCN every day. I can earn about 60,000 TCN(revenue) and 1200 raw material every day. I donate more than 15,000 to guild every day, and I need more money to upgrade my store, train employee, and so on.
In fact, if I consume 52*190=9880 raw material, I do not have a warehouse big enough to store them. And it is hard to buy 1 raw material by 10 TCN. By the way I can not always sell goods at 200 TCN.
So, I suck.I can not afford producing 190 cases every day. I have to produce less goods, so that now I gain same tech exp by costing more than when my goods level is G.
Maybe scroll can help me.
I should learn more ecnomics.
This factory system is frustrating, The more advanced your tech is, the more you sucks.

Do not upgrade your device too quickly!  If you are not a real money player, just do not upgrade to F in the next at least 2 weeks!( Wall street)

Can any one tell me how to use the scroll?
If you have different opinions, please tell me.

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Dosent match up

Last edited by Fuse at 8-Feb-2010 08:45
If I can sell F goods at a good price, for example, 200 TCN, Then, I will lose (520-200)*190=60,000TCN every day.
JDK Posted at 8-Feb-2010 07:37
your contradicting example 3 (referenced in the green highlight)
Example 3:
    create 1 case of good F.
    raw material worth (34+6+6+6)*10=520;
    The profit of 1 case of good F campare to a common good:
                       ~75 TCN to level 1 perfect store
                       ~125 TCN to level 2 perfect store
    So you will lose 400-450 TCN for every case you produce.
JDK Posted at 8-Feb-2010 07:37

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A perfect lvl 1 store makes about 2740.

10% of that is 274, if it cost 140 to create a quality H good, then you are making 134...
In-game: Lordy
Server: Wallstreet

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Lordy, you need to add the procentage to the base profit, not the profit with bonus' already added up.
Toothpaste, NASDAQ
牙膏 @ Guides - Forum Events

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Lordy, you need to add the procentage to the base profit, not the profit with bonus' already added up.
Toothpaste Posted at 8-Feb-2010 11:57 AM
That is the basic revenue.
In-game: Lordy
Server: Wallstreet

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Lordy, 2740 is daily revenue, you'd better divide it by 24, because you consume 1 case every hour.

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Fuse, I assume that I can sell goods at the price of 200 TCN. 125TCN is the actual profit if you use goods in your shop.

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Lordy, the revenue is daily, you need to get an hourly revenue to compare because 1 case of goods lasts for 1 hour.
JDK, where do all the numbers you use for profit come from?
For goods F:
lv1 perfect gets a bonus of 1370 TCN/day => 57.08 TCN/hour
lv2 perfect gets a bonus of 2329 TCN/day => 97.04 TCN/hour
But I agree that by producing goods, you are lowering your daily income.
In-game nickname: Serenade
Server: Wall Street
Guild: GROOVY lvl 14

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Serenade, you'd better add the fees of purchasing comman goods and transporting, we need not to pay theses fees if we use other goods.

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Last edited by Serenade at 8-Feb-2010 17:21

Oh that's right. I forgot about that, but then you will need to consider storage fee. Factory goods cost more to store. And I havent had time to figure out the storage fee formula (also base on store level and stars)
In-game nickname: Serenade
Server: Wall Street
Guild: GROOVY lvl 14

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Whoops! You guys are right, I forgot about that =).

I agree that selling them would be less profitable, but in the end I think you should still produce so that your can improve your factory.

I also believe it depends on whether you are attempting to raise store revenue or not, or total revenue.
In-game: Lordy
Server: Wallstreet

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meh... grade G goods give you a decent enough bonus. producing 50-100 per day (give or take a few) while seeming costly on paper actually can save you money.

because you do not have to pay the ordering costs or the transport costs OR wait for the transports they are shipped almost instantly to the store. ontop of that your store will gain 25-50% bonus, which should intheory offset the costs to craft more goods.

as well if you have enough partners that give 1-2% production/raw resource bonus you should beable to make alot more resources per day.. thats not factoring in your wisdom levels or warehouse/device levels which all effect your total storage and production.

ultimately you are half right in that selling off the stock piles is better at lv 1 warehouse/device as the bonus the goods give in the store is worthless really

but lv 2 or 3 device which is 50++% should be more desireable for a store then buying system goods and paying system transport fees

as far as i know sale exp does not effect how much money you make off system bought items or effect store income... so really its only feesable to sell to players instead of stores BUT not everyone buys/sells on the market least of all for ideal prices... (500tcn per 1 cloth is a tad much dont ya think?)

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You can sell to system as well :p

also, the more feasible prices usually go through within an hour or two
In-game: Lordy
Server: Wallstreet

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However, if you can't sell the raw materials and they sit there you might as well produce. Plus if you produce in advance but do not use until later you have a head start.
Dexter (Wall Street)
Ralez (Nasdaq)

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Best part about factory goods for me is in case you forget to purchase goods or when you open up a new store. You can get them instantly, which saves you gold or a lot of TCN depending on if you speed up the purchase or close the store.

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I don't get it. Does the factory cost you money in some way? If not, how can you lose money? As I see it, there are different strategies to maximize the gain from the factory, but I don't see a way to lose money from it. Isn't it all free materials and goods?

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most of you forget the basic thing when you put goods in your stores this effects your guild allowance your landmark bonus and your daily login rewards because it boosts your revenue, i get over 1 million in guild allowances a day i always run level E goods, my last landmark was a little over 6 mill, and on weekends i get over 300000 TNC from login rewards this goes without saying that if you keep your stores always running high level goods even if you lose money because they were more expensive than what your store made from them you will find your self making money from them that other people dont notice
in-game name:: anphibon
server:: Wall Street

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In my opinion, upgrade it as you sell all your previous goods
In-game name : tunglamVN
Server : Fort Knox

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This is especially vital because of the sales exp, make sure you have sold all your goods before you have upgraded and you aren't making new goods when you are upgrading.

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soooo.....G products are the trick?

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Last edited by Ciukex at 20-4-2010 12:25

i did this mistake but ive think it should be posted somewere in game or even at factory make factory manual

i had 1400 entertain xpe and on other 0 )
IGN : Ciuks
S : 5 (Times Square)
Guild : GTO

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Lol - It is NOT costing you money.  You are investing in the factory.  The ultimate aim being that you can supply ALL your own stores with superior goods (save the 2 with lowest income for quest).  If you invest wisely and accelerate the experience then you will make more money longterm.  The factory is a long term investment, which is why you should be investing in it now.

The bonus to income combined with the saving from buying and transporting inferior system goods will easily outweigh the investment you HAVE to throw into it now.  The sooner you do it, the quicker it will produce a ROI.

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22# Midas
I cannot agree with Midas more.  The factory is a long term investment, and neglecting it while you are young in the game will hurt you deeply when you've grown up a bit.  

Make as many goods as you can, as often as you can, and sell them to the market or to other players. Do not use them in your stores.  Selling them in this way will get you sales exp in whatever type you are producing at the moment, and that sales exp will increase your raw material production rate significantly.

If you want to use player made goods in your stores, buy other player's goods in the trade.  If you're smart, you can figure out a middle-of-the-road price that you can both sell your goods at and buy other's goods at.  If you can, you are in effect trading your goods for someone else's, minus the cut the trading house takes (which is minimal).
Takea, S12

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Last edited by md007 at 8/29/2010 21:27

So the key is produce goods, sell them(for sales XP which increase Raw Materials income) and upgrade your Factory Dev to produce higher quality goods, until you get more money by selling this goods in your stores instead selling them to the System/Other players?

LOL, that's a long question!!!

If the answer is yes,  figured it a little bit late...But I guess better late than ever
Playing WarFlow.

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24# md007 A bit of a late answer but upgrading your device shouldn't be your priority at the moment. You only get exp for producing (tech exp) and selling (sales exp) the highest level goods you can produce and you'll only earn sales exp from selling goods produced by yourself. The higher the level of the goods you want to produce the more raw material per case you'll need. This means that if the highest goods you can produce are level H it will take you much less raw material than if you had to produce level E goods, therefore maximizing the experience you get in relation to the raw material spent.
Short answer: don't focus on upgrading device too quickly, focus on increasing   sales exp (which will increase your raw material output) and alternate industries of the goods you produce. While trying to increase a certain industry's experience you may want to sell the excess of raw material from the other areas.
For further information check this guide: http://bbs.dovogame.com/thread-1318-1-1.html

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i think your doing the upgrades cause  you need to gain more tcn on that store
===s32 Branson === Lesther ===

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26# Flip-Lesther Hi Flip-Lesther
We're talking about upgrading your factory device to produce higher quality goods. I think your talking about upgrading stores, which is of course worthwhile and neccesary

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its defend how to use the good dudes.

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but can add some benefits on upgrading the FACTORY ???

well i suggest that when we upgrade our FACTORIES we can get the MAX raw materials also ??
===s32 Branson === Lesther ===

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25# AaronBoss

Yep, I figured it when my supply rates starting to stop my "upgrade race" 


I can't produce at full(Dev A), my supply rates are too low . Now I'm trying to make my supply rates match my device output, which I think is the best "scenario". And, of course, you may always sell excess raw materials, although I think you must do it, 200K tcn are always welcome !!

Thanks for the reply anyway 
Playing WarFlow.
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