New Guild Upgrades!(Replied)
Last edited by BTO-CS 224 at 6/24/2010 10:31
Personal Experience in playing web based MMOS. Players absolutely LOOVE choices.
Also i dont like how the Guild Upgrade works.
I Hereby declare that the WHOLE guild structure should be changed!
Out with simple Guild lvl up, Guild lvl up, Guild lvl up.....ect ect.
I propose to change the Guild Upgrading from Static 1> 2> 3 leveling. To an upgrade system that works
like a Technology Tree of a Strategy game.
All guilds would start from Zero.(duh) But right from there instead of going to level 2 right now. They would have 3 or more
upgrade options (i would like to use the term "Development"or "DT")
(These variables are merely examples, and i do not mean that we need exactly These upgrade options)
Option Number 1 would increase the Bonus Revenue from the stores.
Option Number 2 would increase the Production bonus of their Factories.
Option Number 3 Would Decrease the income of the members by 25% but eliminate the worst set of rewards given from FunFair activities (2.5k tcn from silver chests).
From choosing which upgrade they want the other options either dissapear or become 2 or 3 times more expensive. Now the Guild has new options open for DT. From the new set of options Guild can Continue to improve Option "3" and loose even more revenue in exchange for more luck in funfair with a 10% Tier bonus ( which would be given for Consecutevly upgrading the same type of DT).
Or they can upgrade the next Tier of Options 1 and 2 at double or triple the cost and Without the Tier Bonus to every level.
When a certain Tier of development is reached the Guild can invest in a "special" upgrade that is uniqe to the development path they choose. (example: double Credit gained from Board Meetings or Cut the Routine Recharge time by more %)
This way the guild can get ahead in the world AND be unique by specializing in certain Area.
It is also highly probable that Players will form better communities and group togather with others of similar specializations. |